Tom Clancy's Splinter Cell: Chaos Theory

Tom Clancy's Splinter Cell: Chaos Theory Review


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I've owned this game for a few years now, and I must say that it's my favorite in the series. I've played every Splinter Cell title to date (except Conviction) and this one opened up some cool new options, and the multiplayer is the best in the series thus far.

I bought this game when my system wasn't really "all that", and so I suffered some performance issues. The Splinter Cell games are very resource intensive, so if you aren't running a system that's near the top of the line for the time of game release, be forewarned that you may have some frame-rate issues.

Now, here's where it gets bad. This game will not, I repeat, WILL NOT run on a 64-bit version of Windows. Period. End of story. The problem is StarForce. Specifically, the VERSION of StarForce that is on the SCCT disc is incompatible with XP/Vista/Window 7 64-bit versions. Now, this COULD be fixed if Ubisoft were to make a patch for the game, but that isn't going to happen. I contacted Ubisoft regarding this issue and they stated that SCCT will not run on 64-bit Windows, and they have no intentions of doing anything about it.

YOU'VE BEEN WARNED!



If you found this information helpful, please mark as such so that others may be made aware of this problem too. Pending


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only for xp - Christian Saunders -
does not work for windows vitsa. i have tried to fix it but keep on hitting dead ends. the only way that it seems to run is through windows xp or eralier.



Jun 30, 2010 22:08:04

Sharkbyte Official Cheat Codes for Splinter Cell

Sharkbyte Official Cheat Codes for Splinter Cell Review


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Sharkbyte Official Cheat Codes for Splinter Cell Feature

  • cheat
  • codes
sharkbyte gameshark 2 for splinter cell for playstation 2, gives you the power to unlock the games biggest secrets


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Jun 29, 2010 15:17:06

Tom Clancy's Splinter Cell Conviction [Game Download]

Tom Clancy's Splinter Cell Conviction [Game Download] Review


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Watch Video Here: http://www.amazon.com/review/R294DAIT0FJGE4 PC - Tom Clancy's Splinter Cell Conviction

(Watch the video in high quality 720P and more reviews at jaymarktech*com)

Story- Splinter Cell Conviction follows the story of Splinter Cell Double Agent. This time around Sam Fisher is being hunted by the organization he worked for- Third Echelon. He has tried to lay low, yet rattling news about his daughter pulls him back into the action. I don't want to disclose any specific storyline information because not only is it convoluted; it also helps to know the story of the previous games. Plus, I don't like spoilers. But to give you an idea, each level feels like a mash-up of the TV show 24, with the intensity of Max Payne and the cinematic feel of the Bourne series.

Gameplay- Conviction adds some new gameplay mechanics that help push the series in a new direction. To complement the storyline, some core changes were made. In the previous Splinter Cell games, Fisher had an indicator light on his back which determines if he is visible (like in open light areas) and when he is undetectable (in the darkness). This worked well when he was still in Third Echelon, but it started becoming impractical, especially in Double Agent, where he wore it and no one in the group he was infiltrating seemed to question him about it.

This time, stealth works in a simpler manner- when Sam is visible, the game shows up in color. When he's undetectable, the game is in black and white. The color shift is seamless. Although it's a cool feature in the first few levels, there is this unshakeable feeling that you're playing a bland, black and white game for most of its levels because stealth is its key mechanic. Heck, sometimes it felt better to go guns blazing just to see the character in color. But that's just me.

A new feature in this game is called "Mark and Execute". The way it works is, each time you kill an enemy using melee or hand to hand moves, Fisher gains the M&E ability. You can then mark enemies (like in Rainbox Six Vegas) and perform the execute, automatically killing the marked targets without manually targeting each. The number of "Marks" is determined by the weapon Fisher is carrying, which can be increased through weapon upgrades. It's a useful feature, especially in situations where Sam is highly outnumbered. Let's say there are 4 henchmen in a room and you only have 3 Marks - you can Mark 3, manually headshot the unmarked one , then press the Execute button to kill the rest easily. This may make the game sound easy but remember, you would need to perform a hand to hand kill first to get the M&E ability.

Another new feature is called "Last Position Known". This means when Fisher is caught in a firefight, he can relocate himself and he will cast a transparent image of where the enemies saw him last. This is a useful strategic element, which allows players to plan their next move- such as ambush or going around to the enemy's location for a melee kill.

What may turn off many players is the exclusion of some of the core mechanics that made Splinter Cell unique. Gone are the "hardcore" moments where everything has to be perfectly timed or else it's game over. There are a couple of levels in this game where you cannot be detected, but you can still leave a bunch of dead bodies and even if they discover it, as long as Sam isn't detected, they're just put on a higher alert but the game keeps going. Funny thing is, you cannot pick up and hide bodies in this game. They also got rid of the mini-game features like lockpicking and hacking. He just does this by pressing the Space bar and going into a short animated sequence. Fisher seemed to be more agile this time around. Climbing pipes and buildings are a lot faster; I thought I was playing Ezio for a bit there. Ubisoft has blurred the lines between the stealth and action elements in this installment. It makes for a fast-paced, stealth game.

The interrogation feature has been changed as well. Sam cannot interrogate every henchman he sees, instead, only certain enemies who would seem to have actual valuable information are interrogated. These interrogation scenes are done in a set location where each time the player presses the interrogation key, Sam punishes the target by smashing his head onto breakable objects nearby. Some of these objects are toilets, urinals, faucets, mirrors, and even pianos and TV sets. It all depends on where the interrogation is happening. This certainly adds on to the cinematic feel of the game and makes it that much more fun. My only complaint with this is that the way it works is too easy. You just press the Action key and he does the interrogation sequence. I feel it could have been a good opportunity to make the player press certain keys timed with each violent action, in order to make it feel like a video game.

Graphics- The graphic isn't top-notch, but it's very similar to how Modern Warfare 2 looks. It looks good. The black and white look is great at first, but it loses its charm since most of the game is played in it.
Simply put, the PC version of this game has many technical problems. Through reading forums, I determined that players with high-end gaming rigs, regardless if it's an Intel or AMD CPU, or NVidia or ATI GPU takes a lot of performance hits. This can only mean that the game is not optimized. Based on dev commentaries, this game runs on a modified Unreal Engine 2.5. Perhaps the performance issues can be blamed on this. Personally, this game had a lot of freezes and lags on my machine, but installing the game patches and GPU driver fixes helped a bit, but it still isn't running as fast as it should.

Sound- The voice acting is great as always. Michael Ironside's voice fits Fisher's character perfectly. The gravelly voice and rough persona is there. He's a strong protagonist, yet you feel his torment. The ambient sounds and other sound effects are also well-done. Nothing is over the top, but nothing feels missing either.

Replayability- There are usually more than one way to get from Point A to Point B in this game. It's not an openworld game, it's still very linear. There are three difficulty settings, yet anyone who's played a shooting game can easily pass on the hardest (Realistic) setting. There are also other game modes such as Deniable Ops, which has two game types: Hunter and Last Stand. The former is a hunt-all-enemy type, while the latter is a defense/king of the hill challenge. There are also coop and multiplayer game modes.

Conclusion- It's still Splinter Cell, but with a breath of fresh air. This breath of fresh air takes the game in a whole new direction that new adopters will find fun, but hardcore SC lovers may reject it. The PC version of SC:Conviction is a toned-down version of its console counterparts. Not only that, it has many glitches and technical problems. If you want to play this game, I suggest you purchase the console version, or wait until it's properly patched. At the moment, the technical problems hinder its great storytelling and fun game play.

I'm giving this game a 4 out of 5 stars because there's a lot of things to like about the game- the storyline, the gameplay and because it's a Splinter Cell game and I'm a huge fan of this series. Having said that, please look into the advice I said earlier about the technical issues and make a smart decision when purchasing this.

If you found this review helpful, please rate it Helpful. Thank you!

Tom Clancy's Splinter Cell Conviction [Game Download] Feature

  • New Level Of Action For Splinter Cell.
  • Blockbuster Experience.
  • Jaw Dropping Visuals.
  • Explosive Online Play.
An investigation into his daughter's death unwittingly leads former agent Sam Fisher to discover he's been betrayed by his prior agency, the Third Echelon. Now a renegade, Fisher finds himself in a race against time to thwart a deadly terrorist plot that threatens millions.


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LOTS OF CONS... + THE DAMN DRM - A. Zaparov - BROOKLYN, NY, US
PROS: Not a bad idea for action game.

CONS: Tons of controls... buttons buttons buttons and buttons - very hard to move around fast and feel fluent with all these buttons - Batman Ark. Aslm. is so much easier, faster and cooler at this point., especially if playing "splinter cell" first time... for get about it.

There is no way to remain stealth, but that's the only way to have a crowd control.

The first thing I hated - HATED, that you have to perform a hand to hand combat kill first in order to do a selected multikill - that limitation is so stupid - the huy is a pro for God's sake...

Another dumb part is that the guy has to "buy" things when he can simply take them - why? because everybody around him is already dead.

The graphics, once again compare to Batman AA this game has so poor/gloomy graphics (I'm running it on high) and besides that I didn't see 1920X1080 resolution in the settings. Batman looks much more exciting.

STORYLINE... Well, I don't know what to say - I guess they just picked one of those good old Commando ideas... So not inspiring. (eg. Hitman games got a cool storyline. AC 1 got great storyline. AC II got okay storyline... Batman... blah blah blah)

I played this game for one hour and went totally cold to it. However, if you're completely bored and have absolutely nothing else to do... well, it's not one of those old fashion first person shooter games where you have a vertigo after 30 min or so :)





Jun 28, 2010 14:11:05

UBI SOFT Splinter Cell: Chaos Theory Collector's Edition ( PlayStation 2 )

UBI SOFT Splinter Cell: Chaos Theory Collector's Edition ( PlayStation 2 ) Review


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UBI SOFT Splinter Cell: Chaos Theory Collector's Edition ( PlayStation 2 ) Feature

  • To achieve your mission you'll kill from close-range with your combat knife, shoot with a high-tech rifle, and use radical suppression techniques like the inverted neck break
  • Intelligent enemies making your mission more risky as you have to get much, much closer to them
  • Completely replayable -- Totally open level design with multi-paths and Optional secondary objectives
  • Strive for ultimate stealth and rank yourself with the all new post-mission statistics and scoring system
Splinter Cell Chaos Theory Collector's Edition PS2


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Jun 27, 2010 11:54:03

Just Cause 2

Just Cause 2 Review


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You are Rico Rodriguez, a US agent sent into the fictional Southeast Asian country of Panau, where a new non-US-friendly dictator has taken over and the previous US agent is nowhere to be found. Your mission is to find out what's really happening in Panau.

By "find out what's really happening", I mean, "blow up as much stuff as possible". And there is plenty to blow up, with 369 locations to discover and explore. This game is really all about the splodies. Gas tanks, SAM sites, oil pipelines, generators, transformers, statues of the president, literally thousands of possible sabotages. If you prefer live victims, the game offers tons of creative ways to reduce the size of the Panauan military, including hanging them from buildings and whipping them to death, dragging them behind vehicles, blowing them high into the air with rockets, pulling them down from towers so they fall to their deaths... all accompanied by satisfying screams. There's also a lot of vehicular mayhem to be caused and you can do this in your vehicle of choice - motorcycles, cars, trucks, badass tanks, boats with rockets, helicopters with rockets, jets, airliners and even tractors and tuk-tuks. Plus, the island is littered with temptingly shiny boxes which, once collected, allow you to upgrade your armour or black market items. Some of them are simply cash; apparently the good people have Panau don't worry about leaving boxes of 00 on their back porches or in their fields.

Rico is hailed as a saviour as he goes around destroying this idyllic little island nation's infrastructure, all in the name of regime change. The storyline is silly, so silly that I have to think the developers meant it to be that way and, while far from brilliant, it's good for a few laughs. For example, the last battle of the game takes place while riding flying nukes. On the whole, the cutscenes are pretty skippable and the game doesn't force you to watch most of them.

This is really a pretty easy game once you get the hang of it and especially once you learn how to use the grappling hook and parachute to good effect. Switching guns once you run out of ammo (which will happen a LOT) is vaguely annoying as the game doesn't do it automatically. You will accumulate an enormous amount of money as you go through the game and so any time you get stuck you can use the black market to your advantage. The game has four difficulty settings, allowing an appropriate level of challenge for almost anyone, and it autosaves all the time so you almost never have to go back and do things over again. The one exception to this is during some missions where the checkpoints are spaced quite annoyingly far apart. However, most of the faction missions are short (sometimes only "kill this one guy") and can be made even shorter by finishing off the area before you start the mission, thus eliminating most of the resistance you would have faced. Quite a few of the races are easy as well (and btw, the checkpoints make a satisfying bang when you go through them...)

This game is as long as you want it to be. I finished off all the agency missions, thus beating the game, in about fifteen hours with 26% completion, but you can take your time between or after those missions and go around the island exploring all 369 (the game says 368, but somehow I ended up with 369/368) locations. I've put in 122 hours on my primary game (being temporarily unemployed has its benefits!) and am at 96% completion. As the game autosaves all the time, and as it's a world where you can roam around pretty freely, there's really no requirement to finish a certain set of tasks all at once. You can pick it up and put it down whenever you like and just do whatever you have time for.

Rico has some good one-liners ("Try to transport fuel now, you pipeline jerks!" and "Someone not dancing to Uncle Sam's tune?", for example) and is generally a likeable (and ruggedly sexy!) character. The other characters are entertaining as well, though I found two out of the three faction leaders to be rather creepy...

If you like big explosions, and lots of them (and who doesn't??) then this is the game for you. If you're into storytelling... well, maybe not so much.

Just Cause 2 Feature

  • Multi-point vehicle movement: Every vehicle has multiple points inside and out to move between in real-time, not cut scenes, jumping between multiple positions on a single vehicle or to other vehicles¿ with over 100 vehicles
  • Air, land, water and underwater: Just Cause 2 delivers action everywhere from 500 feet above to 50 feet below through jungles, snowy mountainside, deserts, cities and more, with over 600 square miles to explore and destroy.
  • Nearly endless and open-ended game-play: From deep missions to small jobs, to free exploration, players follow the route they want when they want.
  • Grapple nearly everything within 200 feet, including enemies. Progressive destruction - vehicles, building, enemies, and landscape. Pull off amazing stunts with Rico's re-designed parachute.
  • Weapons galore: Single and dual handed weapons, rocket launchers, grenade launchers, explosives, and vehicle mounted weapons.
Just Cause 2 is a stunning technological leap from the original - Designed with 2nd generation software technology for a true high definition gaming experience. New level of action gameplay in open environments - Only Just Cause 2 delivers action in the air, on the land, and under the water, plus multi-point, real-time vehicle movement and grapple-action that allows players to grab nearly anything within 200 feet. Three times as many missions as the original - All-new abilities and stunts. The best open-world action on the market!.


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While great sandbox game, plot line is sparce - Michael Soh - Alexandria, VA
I never played Just Cause 1 so I can't make a comparison. However, this game is fun to play and can keep you playing for hours to accomplish the achievements. However, the game gets repeatative after a while.

The most disappointing aspect of this game is the plot line. It is WAY too short. The game would have been better to require more chaos before proceeding to the next mission. I was able to finish the main game within 12 total playing hours.

Awesome - C. Fellure - Colorado
Blowing stuff up and hijacking helicopters NEVER gets old. Even after the game is over there's still 75% of the environment left to explore and decimate. Some of the towns and bases are the same, but there's always surprises in the mix. I recommend it for anyone who wants a game they can play for months without getting bored. Some form of multiplayer (WOW style?) would be awesome, but it's not necessary. I would like to know how my helicopter skills match up against another player or players...but no worries, it's an awesome game.


Jun 26, 2010 10:29:04

Tom Clancy's Splinter Cell: Conviction

Tom Clancy's Splinter Cell: Conviction Review


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If you are like me and loved the original Splinter Cell and Splinter Cell: Chaos Theory, you might be sad to learn that Splinter Cell: Conviction is not the same kind of game. In point of fact, while those games were about avoiding conflict, Conviction is about engaging in conflict almost constantly. It's still a stealth game though, and the mechanics behind it are more Predator or James Bond than Tom Clancy. In short, you move from area to area trying not to be seen, but killing everything in your path. You do this by shooting from the shadows, grabbing men from behind or engaging in all-out warfare if you like, but you are fragile and the last method is not advised. What the moment-to-moment gameplay amounts to is basically moving slowly from cover to cover, shadow to shadow, and killing enemies quickly and silently before they notice you.

The game does a great job of still being stealth-focused, still prizing being unseen, but also being extremely fast-paced and action focused. While I miss the old Splinter Cell style and hope for a return someday to those patient and slow-paced games, this is an intriguing and exciting game that presents gameplay never before seen in my experience. Much like Assassin's Creed is about "crowd stealth" and blending in, Conviction is about "action stealth" or killing everything that moves without being caught. You feel like a hunter, like the enemies are your naive prey, and that's a heavy compliment for a video game when the whole point, for me at least, is feeling immersed in the experience.

The storyline is about 6 hours long and is more action movie than the previous games, focusing on cool set-pieces and cinematic moments rather than political intrigue. I was disappointed by this, as I always liked the real world feeling plots in the previous games, but it makes sense when you make a faster paced game to make a faster paced storyline. In addition to this campaign in single-player there is also Deniable Ops mode, which presents you with 6 long city missions where your goal is to get from one end to the other killing everything in your path. Getting spotted calls in reinforcements in this mode, so you want to make sure you are never seen, but also ruthlessly kill dozens of enemy soldiers. This mode will take you about as long as the campaign to complete and is made up surprisingly of all new maps and locations, which basically doubles the single-player content as it is just as compelling as the campaign. The only difference of course are no cinematics or Sam Fisher dialogue, you play a generic spy you can custom outfit.

In addition to all the single-player content there is also a co-op campaign made up of new maps as well, and the storyline here is decent, while not given the attention of main game. The co-op is exciting but honestly it is hard to find a game on the PC, so you might want to make sure you have someone to play with ahead of time if you are buying the game for this mode. There are some versus modes, but I did not try them as I am not a competitive gamer, and they are not factored into the review score.

Graphics and presentation are really exceptional. At max settings the game looks smooth and polished, and the large budgets these big publisher games receive is really obvious in Conviction as everything looks meticulously created and polished. Video settings for the game include AA and AF, as well as shadow, texture and detail options. There is also ambient occlusion and reflection options, and v-synch. On my GTX 275 I was able to maximize the game settings other than soft shadows, which I put on high rather than ultra high, and I had a playable framerate of about 50fps indoors and 25-30fps in large outdoor areas. Lowering the settings had no real effect on the outdoor areas, which leads me to believe it is a CPU bottleneck (I have a Q9550 at stock speeds). On the audio end you get the standard mixes and gunshots. No music here stands out like in Chaos Theory, but it is serviceable. Voice acting is done well with Michael Ironside as Sam Fisher and the same voice actress returns to play Anna Grimstoddir.

Other PC platform related bits include the mouse control, which on PC is really excellent to the point it makes headshots a little too easy, which is the best way to kill instantly from the shadows. With this in mind you are encouraged to play the game on "realistic" difficulty on PC, as I did. I am not usually a "hard mode" kind of person but I found Conviction on PC to be relatively easy even on the hardest difficulty level, likely due to mouse aim. Also on PC, unfortunately, is Ubisoft's terrible DRM system. In order to play Conviction you must sign-in to Ubisoft's new Uplay online service, and you must constantly keep your connection just like with an MMO game. This offers some benefits, like cloud saves and no disc needed in the drive, but the obvious down-side is not being able to play when your internet is out, and the unsure future of the game should Ubisoft ever collapse. I do not reflect the DRM in the score as different people have different DRM standards, and it deserves mentioning that I have played the game some 20+ hours and never had an issue, but it is important information none-the-less.

Splinter Cell: Conviction is an easy recommendation for people who like stealth games and action shooters both. Conviction combined fast-paced shooter gameplay with classic stealth gameplay and really makes you feel like a predator stalking and then taking down his prey. If that sounds like fun to you, the polish and fun on display here is well worth a purchase.

Tom Clancy's Splinter Cell: Conviction Feature

  • A unique co-op mode known as "Prologue" featuring an exclusive story mode full of new characters, settings, four exclusive maps and more. It is only available within Conviction's Co-op mode.
  • A full arsenal of cutting-edge technologies like the Last Known Position system, that allows you to outflank foes and set traps, and the Mark and Execute feature that allows you to tag enemies and environments for elimination.
  • A unique storytelling style that keeps you on the edge of your seat as you navigate the explosive world of a renegade agent where trust is impossible and justice requires you to go above the law.
  • A revolutionary new graphic direction delivering an utterly seamless gameplay experience that?ll keep you totally engrossed in the story of Sam Fisher.
  • Xbox LIVE support made up of addictive multiplayer modes, content downloads, messaging and voice support and more designed to amp up the dramatic intensity like never before.
Tom Clancy's Splinter Cell: Conviction is the fifth installment in the wildly popular Splinter Cell series. A stealth-action combat game centered around the continuing adventures of black ops agent Sam Fisher, Splinter Cell: Conviction continues where the storyline of the earlier Splinter Cell: Double Agent left off. Packed with a mix of an engaging story, classic Splinter Cell stealth action, unique co-op gameplay and new gameplay mechanisms that are applicable to both single player and multiplayer modes, it is a worthy addition Splinter Cell catalog of games.

Tom Clancy's Splinter Cell: Conviction game logo
Sam Fisher from Tom Clancy's Splinter Cell: Conviction
The return of Sam Fisher.
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Co-op stealth gameplay from Tom Clancy's Splinter Cell: Conviction
Unique co-op gameplay and campaign.
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Mark and Eliminate functionality screen from Tom Clancy's Splinter Cell: Conviction
Jaw dropping visuals.
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Last Known Position combat functionality in Tom Clancy's Splinter Cell: Conviction
All-new combat functionality.
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Story
A few years have passed since the cliff hanger conclusion of Tom Clancy's Splinter Cell: Double Agent, in which Agent Sam Fisher undertook a particularly dirty mission, full of questionable actions, in the shadow of the inexplicable and unmourned death of his daughter. Fisher is now a renegade operative digging into the events of the past and he doesn't like what he has found. His personal investigation into his daughter's death reveals that he's been betrayed by his former agency, the Third Echelon. The agency responds by pursuing him, but as he works to elude them he becomes aware of a deadly terrorist plot that threatens millions. He is uniquely positioned and prepared to act against this, but success is doubtful without the help of former friends from the Third Echelon team, resulting in a series of life and death situations for himself and the country where trust can by no means be assumed.

Gameplay
Tom Clancy's Splinter Cell: Conviction, as with all games in the Splinter Cell series, is a tactical stealth-action game. In single player modes players take on the role of Sam Fisher and engage in a series of missions utilizing high-tech weaponry, gadgets, lethal hand-to-hand combat and interrogation skills. Overall objectives and the necessary steps to achieve them are challenging, yet always clear via dual verbal and visual expression that seamlessly alerts players as they progress through missions. In addition, Conviction enhances the world of stealth combat that has made the Splinter Cell franchise a runaway hit for years through a series of revolutionary new gameplay features. These include:

  • Mark and Execute - A gameplay mechanism for eliminating several enemies at once, Mark and Execute allows players to "Mark" multiple enemies, or points in the surrounding environment for termination in batches. Once this is done, a close-combat kill is required, after which the player can activate the "Execute" portion of the mechanism to dispose of all enemies in a cinematic manner. A limited amount of Mark functionality is attached to players' weapons, so this ability must be used wisely.
  • Last Known Position - Last Known Position is a visual representation of where the game's AI assumes you are, based on where you were last sighted. This provides players with a wide array of options, including setting traps for enemies, flanking maneuvers or simply disappearing while you are thought to be elsewhere.
  • Experience System - Successful completion of objectives via the Persistent Elite Creation System earns players rewards in the form of experience points. These can be used to upgrade weapons and gadgets that will allow for cleaner, quieter and more deadly attacks.
Co-op Story Mode
Prologue, the co-op story mode included in Splinter Cell: Conviction is available either in split-screen local play or via Xbox LIVE. Prologue offers an exclusive prequel campaign to that found in single player mode and features new characters and settings, three difficulty settings, three sub game modes and four maps. Designed to stand apart from, as well as supplement the single player campaign, gameplay mechanics available within it include shareable Mark and Execute target points and Last Known Position, as well as teammate revival functionality via a portable defibrillator, the ability to work with a teammate to eliminate enemies who have captured you, and more.

Key Game Features

  • A New Level of Splinter Cell Action - A full arsenal of cutting-edge innovations allow you to outflank foes with the Last Known Position system, tag and eliminate enemies using the Mark and Execute feature, and much more.
  • Blockbuster Experience - A unique storytelling style keeps you on the edge of your seat as you navigate the explosive world of a renegade agent where trust is impossible and justice requires you to go above the law.
  • Jaw Dropping Visuals - A revolutionary new graphic direction delivers an utterly seamless gameplay experience that’ll keep you totally engrossed in the story of Sam Fisher.
  • Explosive Xbox LIVE Play - Addictive multiplayer modes, content downloads, messaging and voice support and more amp up the dramatic intensity like never before.
  • An Exclusive Co-op Story Mode - "Prologue" is an exclusive story mode featuring new characters, settings, four exclusive maps and more. It is only available within Conviction's Co-op mode.

Experience original game play based on improvisation where your environment becomes your weapon. You need to react to changing situations and use the environment and the crowds around you to create diversions and deter your enemies. Splinter Cell Conviction will deliver an adrenaline rush of game play with blood-pumping chase sequences, close combat and intense gun battles. To survive, build an underground network of allies who will help you obtain hi-tech gadgets and stay one step ahead of your pursuers as you struggle to unmask the forces that want you dead.

Main Features

  • Manufacturer: Ubisoft Entertainment
  • Manufacturer Part Number: 68384
  • Manufacturer Website Address: www.ubi.com
  • Product Type: Software
  • Software Sub Type: Strategy Game
  • Software Name: Tom Clancy's Splinter Cell Conviction
  • Features:

    All new improvisation-based game play:

  • Discover a new breed of game play where every object is available to use. Inventory is actually the world around you, for you to decide how you want to use it.
  • Enemies will actively search for you:

  • As a fugitive, quick thinking and adaptation are essential to turn the situation to your advantage. However, enemies can also use the environment and resources to track you down.
  • Use the living crowd:

  • Blend in with a realistic crowd and navigate within a civilian environment, mimic them to go undetected, or instigate panic as a divisive way to become untraceable as you escape danger. Active stealth will force you to think and act quickly.
  • Black Market:

  • Use your underground connections to gain access to black market gadgets and weapons, or use consumer grade gear in ways they were not intended to complete your objectives.
  • Crowd in Multiplayer:

  • Play with, or against, your friends in the middle of a civilian crowd. But know that they will look like any other per


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    Customer Reviews

    Way to ruin the franchise! - S. Mapus - Youngstown, OH USA
    I have had ups and downs with the Splinter Cell series, but all-in-all I love it and couldn't wait for Conviction to finally release. The story is pretty cool and the graphics are fairly nice. Campaign's a little short. I think it took 4 or 5 hours. Multiplayer is probably good to some. Not really my cup of tea. It's like Chaos Theory's co-op only multiplay, which is fun but loses it's replay value incredibly fast. Personally, Double Agent and Pandora Tomorrow's versus multiplay was the best! (Foremost, Pandora Tomorrow)

    Where I feel they killed the franchise (and this is not a story-spoiler alert)is in the game play. They made the game idiot-proof. While the game scenarios can be very challenging the controls are ridiculous. Sit in the shadows and "mark" multiple targets on your HUD and then at the push of one button you stand up and kill all of them. :(

    Everything is prompted. Meaning: when you approach something a prompt will appear on screen that you can jump onto it. If there's no prompt, you can't jump onto it, you can't even jump period like stand in the open and jump up for absolutely no reason. When hanging on a pipe or railing or something, you are prompted to drop down onto an enemy, you no longer need to time it.

    If these new game attributes (or lack of them) don't bother you, then you will like the game.

    In old SCs you could climb on virtually anything. The world in Conviction is far too controlled in my opinion.



    Jun 25, 2010 01:31:06
  • Tom Clancy's Splinter Cell

    Tom Clancy's Splinter Cell Review


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    The bad boy that started it all, this is the first in a series of seriously awesome stealth-action shooters.

    In Tom Clancy's Splinter Cell you play as Samuel "Sam" Fisher, a grizzled, ex-CIA Operative, ex-Navy Seal veteran, now working for the NSA's "Third Echelon" (voiced over by Michael Ironside, ftw!) Your mission is to investigate the disappearance of two CIA agents. The results of this mission lead you through an intense, espionage-oriented story involving NATO, Soviets, the PLA, and nuclear weapons.

    In the XBox and PC versions, there are 3 bonus levels available via XBox live or [...]Since I don't own the special edition of SCCT, nor do I play on XBox, and I JUST discovered that link, I have not played these bonus levels... yet. I'm about to NOW!

    Stealth is always the key in this series. The missions are always easier if you can manage to avoid detection, and many even REQUIRE that you don't kill, get spotted, or set off any alarms. This is NOT a run and gun, and playing it with that approach will probably prove frustrating at best. Stealth and patience are key.

    This game uses the Unreal 2 engine, so it's a little dated, graphically, but it's still a fantastic game and I highly recommend it.


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    Tom Clancy's Splinter Cell Feature

    • ESRB Rating: Mature
    • Genre: Shooter
    • Mission: You are an army of one in this game that puts you deep in the middle of enemy territory
    • Platform: Windows 98/Me/2000/XP
    James Bond... Solid Snake... Ethan Hunt... Based on their recent games, all these so-called superspies could stand to take a few lessons from newcomer Sam Fisher. His name isn't important; the important thing is that his game, Splinter Cell, comes from Tom Clancy's game studio and offers up the kind of sophistication and control you'd expect from the studio that brought gamers Rainbow Six. It's all about the details. When Sam enters a dark area, he's got two options, thermal and night vision. Thermal lets him see the body heat of an enemy soldier, even through walls and doors. Shoot through cover with a high-powered weapon, and you can watch as the heat fades from the body. Not dark yet? Shoot out the lights. Need a distraction? Pick up and toss a tin can. Come up to a door too thick to pass thermal readings? Sneak up to it, slip a fiber-optic lead under the door frame, and peek at what's beyond. When you're ready, open the door--just a little bit at a time. While Splinter Cell lacks a famous hero in the lead role, it does sport the famous technical military thriller author Tom Clancy in the title. And you can see the evidence of his expertise in every facet of the game. Who needs the baggage of Metal Gear Solid 2 when Tom Clancy's Splinter Cell brings you better weapons, better controls, better graphics, better spy toys, and a coherent story? Get in on the action with these two award-winning games. You alone have the right to spy, steal, destroy, and assassinate to ensure that American Freedoms are protected in Splinter Cell: Stealth Action Redefined. In Splinter Cell Pandora Tomorrow, as Sam Fisher, you must recover classified intelligence before it falls into enemy hands. Do you have what it takes as the Splinter Cell?


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    Customer Reviews


    Not much fun :-( - Mike A. - Seattle, WA
    Right after the first map I knew I was not going to enjoy Splinter Cell. I was expecting stealth action, similar to the Hitman series, but in truth Splinter Cell offers very little action. Each map plays out like an obsticle course. You merely perform the required action to advance. No thinking is required at all. Your actions are scripted from start to finish. Very dull game.


    Jun 16, 2010 01:24:13

    Tom Clancy's Splinter Cell/Splinter Cell Pandora Tomorrow

    Tom Clancy's Splinter Cell/Splinter Cell Pandora Tomorrow Review


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    Tom Clancy's Splinter Cell/Splinter Cell Pandora Tomorrow Feature

    • Go Behind the Headlines into the Real world of Modern Espionage - Enter the realistic Tom Clancy universe. Suit up with the latest classified field operative gear and weapons
    • A New Level of Stealth Action - All the best stealth action plus all new moves. Highly interactive environments giving players more gameplay options and the ability to strategize their actions
    • Deep Environments Unparalleled Immersion - Stunning environments driven by the next generation Unreal engine. Dynamic lighting and sound effects that match reality
    • Pulse-Pounding Action on a Global Scale - Over 20 Hours of stealth action. Diverse mission objectives that can be achieved by different means for increased replay value
    Experience the suspense of Splinter Cell & Splinter Cell Pandora Tomorrow ¿ in two compelling adventures inspired by Tom Clancy¿s bestselling espionage novels!


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    Customer Reviews

    Both disappointing! - J. Donahue - Ohio
    I purchased these about 6 months ago, opened the packaging and they seemed fine so I put them on a shelf and have just now installed them. Splinter Cell can't be played with a gamepad so if you don't like games that require you to study the keyboard before every move stay away. Pandora Tomorrow came with Disc 1, Disc 2, and another Disc 2 instead of Disc 3 so I can't even install it.

    Where did I put that receipt? Waste of money all around.

    False advertising on package - SiB277 -
    I wish I had read the review by Alan Burgesser or I would not have bought this - The Disc(s), package and instructions state DVD all over yet what you receive are 3 CD discs (For Pandora Tomorrow).

    Didn't read the review(s) because I'm familiar with the game (The game itself is fine) didn't need to read a review for that. But how can you screw up the packaging with false advertising?

    DON'T BUY THIS EDITION (From Encore...) IF YOU'RE EXPECTING WHAT'S LABELED (Or couldn't care less about receiving CDs instead of a DVD...)
    NO MULTIPLAYER KEY EITHER


    Jun 05, 2010 11:34:04