Showing posts with label Clancys. Show all posts
Showing posts with label Clancys. Show all posts

Tom Clancy's Splinter Cell Conviction CE

Tom Clancy's Splinter Cell Conviction CE Review


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I'd attempted to play Splinter Cell games in the past, but never quite enjoyed them. Chaos Theory and Double Agent were decent, but lacked the 'fun' factor. I made it about 20% into both games before I quit and never touched them again.

CONVICTION, is unlike any Splinter Cell game that I have ever seen. The design and gameplay is vastly improved and VERY intuitive. The stealth and cover systems are phenomenal and should be the measure by which all future Splinter Cell games should incorporate.

Part of my frustration and dislike of older Splinter Cell games was controlling Sam Fisher's movements. Now, take-downs, taking cover, and shooting are improved beyond expectation. The controls are easy to learn and do not frustrate.

Visually, the game looks very nice. Cut-scenes and in-game play are woven together very nicely and look excellent.

In terms of the story, I had to Wikipedia what was going on (because I hated playing the other games). I will say that the ending of Conviction is VERY satisfactory. Let's just say that you can go travel two paths...the choice is up to you.

Now some people are complaining that the game was too short. I disagree, the length, while limited to about 6-8 hours (depending on skill/difficulty), was good for me. I dislike extremely time-consuming games and genuinely enjoyed playing Conviction.

On a side note, I appreciate the game's coarse language. It does add a certain value to the game and makes it considerably more entertaining.

COLLECTOR'S EDITION FEATURES:

I purchased Conviction CE used, and am glad I did NOT pay full-price. The features are okay, at best. The game case was not as strong or metallic as I had expected. The art-book is fun to flip through, but other than that, also seems kind of cheap.

The USB drive, for my copy, did not work. It seems that a large majority of these USB drives do not work at all. The contents, however, can be downloaded separately from the UBISOFT website.

Stickers are included, but utterly worthless to me. What am I supposed to do with them? I'm not 8 years old. Then again, an 8 year old shouldn't play this game.

Yes, you do get codes to redeem online for an additional weapon and an outfit. Both items were already redeemed for my copy (part of buying it used online), but really, it's not worth paying extra for it.

All in all, the Collector's Edition is a decent purchase. I generally like steelbook cases, which is why I purchased it. Other than that, I would say pass on it. Ironically, I got the used Collector's Edition (from Amazon) cheaper than the regular game.

Tom Clancy's Splinter Cell Conviction CE Feature

  • A unique co-op mode known as "Prologue" featuring an exclusive story mode full of new characters, settings, four exclusive maps and more. It is only available within Conviction's Co-op mode.
  • Collector's Edition bonus items including: exclusive digital media via a collectable USB drive, a hardbound art book, 2 exclusive in-game items, collectable decals, a digital comic book and metal hard case.
  • A full arsenal of cutting-edge technologies like the Last Known Position system, that allows you to outflank foes and set traps, and the Mark and Execute feature that allows you to tag enemies and environments for elimination.
  • A unique storytelling style that keeps you on the edge of your seat as you navigate the explosive world of a renegade agent where trust is impossible and justice requires you to go above the law.
  • Xbox LIVE support made up of addictive multiplayer modes, content downloads, messaging and voice support and more designed to amp up the dramatic intensity like never before.
Tom Clancy's Splinter Cell: Conviction is the fifth installment in the wildly popular Splinter Cell series. A stealth-action combat game centered around the continuing adventures of black ops agent Sam Fisher, Splinter Cell: Conviction picks up where the storyline of the earlier Splinter Cell: Double Agent left off. Packed with a mix of an engaging storytelling, classic Splinter Cell stealth-action, unique co-op gameplay and new gameplay mechanisms for use in both single player and multiplayer modes, it is a worthy addition Splinter Cell catalog of games. This unique Collector's Edition, exclusive to the Xbox 360 platform, includes the game, manual and a wealth of bonus items. See the complete list of these items below.

Tom Clancy's Splinter Cell: Conviction game logo
Sam Fisher from Tom Clancy's Splinter Cell: Conviction
Continue the mission with Sam Fisher.
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Co-op stealth gameplay from Tom Clancy's Splinter Cell: Conviction
Unique co-op gameplay and campaign.
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Mark and Eliminate functionality screen from Tom Clancy's Splinter Cell: Conviction
Jaw dropping visuals.
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Last Known Position combat functionality in Tom Clancy's Splinter Cell: Conviction
All-new combat functionality.
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Sam making a stealth window kill in Tom Clancy's Splinter Cell: Conviction
Stealth action at its best.
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Story
A few years have passed since the cliff hanger conclusion of Tom Clancy's Splinter Cell: Double Agent, in which Agent Sam Fisher undertook a particularly dirty mission, full of questionable actions, in the shadow of the inexplicable and unmourned death of his daughter. Fisher is now a renegade operative digging into the events of the past and he doesn't like what he has found. His personal investigation into his daughter's death reveals that he's been betrayed by his former agency, the Third Echelon. The agency responds by pursuing him, but as he works to elude them he becomes aware of a deadly terrorist plot that threatens millions. He is uniquely positioned and prepared to act against this, but success is doubtful without the help of former friends from the Third Echelon team, resulting in a series of life and death situations for himself and the country where trust can by no means be assumed.

Gameplay
Tom Clancy's Splinter Cell: Conviction, as with all games in the Splinter Cell series, is a tactical stealth-action game. In single player modes players take on the role of Sam Fisher and engage in a series of missions utilizing high-tech weaponry, gadgets, lethal hand-to-hand combat and interrogation skills. Overall objectives and the necessary steps to achieve them are challenging, yet always clear via dual verbal and visual expression that seamlessly alerts players as they progress through missions. In addition, Conviction enhances the world of stealth combat that has made the Splinter Cell franchise a runaway hit for years through a series of revolutionary new gameplay features. These include:

  • Mark and Execute - A gameplay mechanism for eliminating several enemies at once, Mark and Execute allows players to "Mark" multiple enemies, or points in the surrounding environment for termination in batches. Once this is done, a close-combat kill is required, after which the player can activate the "Execute" portion of the mechanism to dispose of all enemies in a cinematic manner. A limited amount of Mark functionality is attached to players' weapons, so this ability must be used wisely.
  • Last Known Position - Last Known Position is a visual representation of where the game's AI assumes you are, based on where you were last sighted. This provides players with a wide array of options, including setting traps for enemies, flanking maneuvers or simply disappearing while you are thought to be elsewhere.
  • Experience System - Successful completion of objectives via the Persistent Elite Creation System earns players rewards in the form of experience points. These can be used to upgrade weapons and gadgets that will allow for cleaner, quieter and more deadly attacks.
Co-op Story Mode
Prologue, the co-op story mode included in Splinter Cell: Conviction is available either in split-screen local play or via Xbox LIVE. Prologue offers an exclusive prequel campaign to that found in single player mode and features new characters and settings, three difficulty settings, three sub game modes and four maps. Designed to stand apart from, as well as supplement the single player campaign, gameplay mechanics available within it include shareable Mark and Execute target points and Last Known Position, as well as teammate revival functionality via a portable defibrillator, the ability to work with a teammate to eliminate enemies who have captured you, and more.

Key Game Features

  • A New Level of Splinter Cell Action - A full arsenal of cutting-edge innovations allow you to outflank foes with the Last Known Position system, tag and eliminate enemies using the Mark and Execute feature, and much more.
  • Blockbuster Experience - A unique storytelling style keeps you on the edge of your seat as you navigate the explosive world of a renegade agent where trust is impossible and justice requires you to go above the law.
  • Jaw Dropping Visuals - A revolutionary new graphic direction delivers an utterly seamless gameplay experience that’ll keep you totally engrossed in the story of Sam Fisher.
  • Explosive Xbox LIVE Play - Addictive multiplayer modes, content downloads, messaging and voice support and more amp up the dramatic intensity like never before.
  • An Exclusive Co-op Story Mode - "Prologue" is an exclusive story mode featuring new characters, settings, four exclusive maps and more. It is only available within Conviction's Co-op mode.
Tom Clancy's Splinter Cell: Conviction Collector's Edition Bonus Items Include:

Contents of Tom Clancy's Splinter Cell: Conviction Collector's Edition for Xbox 360
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  • Custom USB Drive - Compatible with Xbox 360, the drive contains exclusive media including: ‘making of’ video, wallpaper, concept art, storyboards and more.
  • "Fifth Freedom: The Art of Splinter Cell" - A hardbound Prima book of Splinter Cell art, including all games in the series and in-depth commentary and notes.
  • Exclusive in-game Items - The MP5-SD3 submachine gun and an exclusive 3rd Echelon outfit.
  • Collectable Decals - Exclusive Collector’s Edition decals include: 3rd Echelon logo decal and the Bullet Hole decal.
  • "Digging in the Ashes" Comic Book - Digital comic book detailing the sequence of events preceding Splinter Cell Conviction.
  • Steelbook DVD Case - Case with embossed metallic etching and iconic bullet hole imagery.
Splinter Cell: Conviction introduces a number of new gameplay features to the series. One of which is the "Mark and Execute" feature, which allows the player to mark specific targets, such as enemies or objects, and shoot them when they burst through a door or window. The player can choose to prioritize these targets, so that, for example, he could distract one guard by shooting out a light in his vicinity and then take out another guard. Another new feature is the "Last Known Position", which occurs when the player breaks the line of sight of an alerted guard. This creates a visual silhouette of where the guard thinks Sam is, allowing the player to strategically flank his enemies. Main target subjects can use the player's abilities against them. The player can be taken hostage by the subject. If this happens in co-op mode, the hostage's partner can neutralize the subject by any means necessary, possibly even by lethal means.

Other new features include the ability to interrogate characters in real-time and use objects in the surrounding environment against them. A crowd mechanic has been introduced, allowing Sam to vanish within a crowd if under pursuit. The environment is also used to project mission objectives and key plot points onto walls in order to keep the player immersed in the gameplay during the narrative.

Splinter Cell: Conviction takes place roughly two years after the events of Splinter Cell: Double Agent. Sam Fisher has gone rogue from Third Echelon after discovering that the death of his daughter, Sarah, was not an accident. However, Third Echelon, now overly bureaucratic and bound in red tape, is in pursuit of Sam. Sam must use all the help he can get, including former Third Echelon colleague Anna Grimsd tt r, and Sam's friend, Victor Coste, in order to discover the truth behind the death of his daughter. Sam begins with going after his daughter's killer, but he finds himself trying t


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Customer Reviews

Splinter Cell Conviction CE - justice4all72 -
I had purchased Tom Clancy's Splinter Cell Conviction on launch and enjoyed the game. I had only played through the campaign on normal and beat it the next day. I didn't bother to try out any of the other game modes so I sold it back in April 2010 and forgot about it. After searching through amazon for cheap games I came upon the Collectors Edition of Splinter Cell Conviction. Being that the price was the same as the standard edition, It was an instant purchase.

I'm so glad I picked up this game again because playing through it a second time and exploring the other game modes make me wish I never got rid of it! Splinter Cell Conviction is an amazing game. The combination of stealth and action was perfectly blended in the gameplay and made it a blast to play through. Deniable Ops is fun to play repeatedly and with the Insurgency DLC out makes for hours of fun.

The collectors edition was a great package overall, the Fifth Freedom art book was a nice touch and was nostalgic for me to look back on the old splinter cell games from the first xbox. I was disappointed in the USB credit card being defective. But however after a brief google search I found the content was on the [...]website. The steel book looks great with the iconic night vision goggles in bullet holes on the cover. I am glad a re purchased Splinter Cell Conviction and am looking at buying more collectors editions for older games here on amazon.



Sep 17, 2010 03:01:16

Tom Clancy's Rainbow Six 3: Athena Sword

Tom Clancy's Rainbow Six 3: Athena Sword Review


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Since I only played this as a single player game, I will leave the multiplayer evaulation to others.

I got this because I liked Rainbow Six 3 Raven Shield. This, being an expansion, is mostly more of the same. Note, that you will need to have Raven Shield installed to install this game (I had already uninstalled it, so had to load it back up again). Unlike others, I actually thought the graphics were slightly better than Raven Shield, but I played a few other games between the two, so I my memory might be a bit confused.

When I played RS, I used the team approach and even some of the planning, but for Athena Sword, I only played it in the action mode, where there is only one team of guys. I tend to switch between the guys, placing them in different locations to cover areas where enemies could be encountered. When you switch characters, the default mode is for all the guys to form up on you, so you have to be sure and hit "HOLD" immediately in order to force them to stay where you put them.

I think Raven Shield is an impressive game for its time and Athena Sword is a nice expansion. The fact that it doesn't offer any significant new capabilities doesn't bother me. It delivered what I wanted: More Raven Shield-like action.

My only complaint is that this was amazingly short. Only eight missions. While expansion packs often tend to be shorter than the original game, I was a bit disappointed by that anyway. I liked everything else about the game, though. For the .50 I paid for it, I give it a thumbs up.

Tom Clancy's Rainbow Six 3: Athena Sword Feature

  • All-new single player campaign with 8 missions that span the Mediterranean world
  • Safeguard the world order in 5 new multiplayer maps
  • Seven new real-world guns, for a massive total of 64 weapons to choose from -- a shooter fan's dream come true
  • Incredible new multiplayer modes - Adversarial Terrorist Hunt, Adversarial Scattered Hunt, and Capture the Enemy
All-new single player campaign with 8 missions that span the Mediterranean world Safeguard the world order in 5 new multiplayer maps Seven new real-world guns, for a massive total of 64 weapons to choose from -- a shooter fan's dream come true Incredible new multiplayer modes - Adversarial Terrorist Hunt, Adversarial Scattered Hunt, and Capture the Enemy


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I love this game - Megan Grisham -
I like this game alot just recently statred playing these games on PC and started out whit Ghost recon Island Thunder, liked it so tried this.....I really like the diversity of the weapons thats probably the best thing, and you can really set your teams up well. its realistic and fun, cant wait to try the other games



Jul 18, 2010 08:54:04

Tom Clancy's Splinter Cell: Double Agent

Tom Clancy's Splinter Cell: Double Agent Review


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Experience the relentless tension and gut-wrenching dilemmas of life as a double agent. Lie. Kill. Sabotage. Betray. All to protect the innocent. How far will you go to gain the enemy's trust? As covert operative Sam Fisher, you must infiltrate a vicious terrorist group and destroy it from within. You'll need to carefully weigh the consequences of your actions. Kill too many terrorists and you'll blow your cover. Hesitate and millions will die. Do whatever it takes to complete your mission, but get out alive.


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Jul 14, 2010 12:35:09

Tom Clancy's Splinter Cell: Pandora Tomorrow

Tom Clancy's Splinter Cell: Pandora Tomorrow Review


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I own the first Splinter Cell. While I do believe it is a satisfactory stealth action game, most of your time was spent hiding dead bodies in hope that you will not receive an alarm that will sound immediately after a checkpoint, forcing you to restart the whole level. While this problem may arise in Splinter Cell: PT if you are reckless, it fixes many of the gameplay mechanics that severely hindered the first game.

First things first, the gameplay. While it feels similar to Splinter Cell, PT has refined and even added moves. Sam can now do things he was unable to do in the first game such as SWAT turn over doorways, open doors while carrying bodies, shift weight and jump up with the half-split jump, and much more. However, one thing that desperately needs refinement is the CQC/Non-lethal force system. Sam is limited to one move in CQC, which is elbowing his opponent. However, this only stuns/knocks out the opponent if they are not in Caution or Alert mode. This is a problem as the boring and abysmal "No killing anyone" missions are still in this game. While you can use the Sticky Shocker and Ring Airfoil rounds on enemies, you can't use them while in Sniper mode meaning you have to rely on aiming over the shoulder, which causes many wasted rounds.

Numerous mission types are still in this game that don't need to be. There are the aforementioned "no casualty" missions in which you are forced to hide in the shadows or die immediately. Then there are the even more frustrating "no alarms" missions, which are incredibly boring when you consider the body sweep system.

Let me explain. After you kill someone, you have to hide the body in a low-light area. This is a long and boring process and in a jungle mission, I once dropped a corpse down a gigantic pit into a pool of water. Even though nobody was ever going to look down there, the body was found because the place was too well-lit. How? The game runs a sweep after you leave an area for bodies that are unhidden. Which is retarded, and ruins my experience as I spent more time dragging around corpses than actually sneaking around.

The graphics are stunning. I mean, it's comparable to many modern games and makes me wonder why Wii games look so crappy when it has better graphics technology than the PS2. Shadows realistically show on characters although character models are blocky and disgusting, except Sam I guess. The framerate also takes a dip as I estimate that it runs around 10-20 fps on average. But you gotta make some sacrifices when porting a beautiful game like this to PS2.

The sound is alright, except Sam and his team who are pretty good. The enemies sound generic and sometimes quasi-gay. The music is something I don't hear often so I won't comment on it.

You can sort of replay it, I guess. There are some memorable moments, specifically the train level which makes you feel on the brink of danger, but no real completion bonuses.

Overall PT is a fun game but you gotta deal with some stuff here and there and a barely tolerable framerate. If you can get it on another console, then do, but otherwise it's still a fun PS2 game.

Tom Clancy's Splinter Cell: Pandora Tomorrow Feature

  • Incredible real movement and control - you can even shift Sam's Weight when preparing him for a split jump between two walls
  • Exciting new moves maximize Sam's lethal fighting skills -- spin out of the shadows and kill silently
  • Advanced AI makes it harder than ever to get past enemies - if you reveal yourself they'll get reinforcements and put on armor
  • Weapons now have secondary functions that can be equipped on the fly - be amazed at the advantage you get from the red dot of the Laser sight
2006: The U.S. installs a temporary military base on East Timor to train the developing defense force of the "world's youngest democracy." Resistance to the U.S. military presence in Southeast Asia is widespread and passionate, but the threat Indonesian militias pose to Timorese democracy is deemed sufficient justification. Anti-U.S. resentment comes to a head under the leadership of guerrilla militia leader Suhadi Sadono, acting with the unofficial support of major corrupt factions of the Indonesian government. Suhadi's men attack and occupy the U.S. Embassy in Jakarta, taking dozens of civilian and military personnel hostage.

Deployed by a top secret wing of the NSA (National Security Agency) known as Third Echelon, Sam Fisher is a lone field operative supported by a remote team. Fisher must defend and assist the U.S. military, both locally and from remote locations, until Suhadi's terror-driven policies can be subverted and the guerrilla faction eradicated. Charged with saving the world, it’s a high stakes game. If he fails, the U.S. will deny any knowledge of his existence.

An experience so compelling you feel it.

  • Believe the story. Inspired by the world of Tom Clancy, and endorsed by the famous author, and written by JT Petty, who penned the original Splinter Cell, Tom Clancy’s Splinter Cell Pandora Tomorrow features a storyline so real you can feel it. Tension filled stealth-action springs from a compelling original storyline so realistic it could have been ripped from the headlines.
  • Understand the characters. In this sequel to the original game, favorite characters like Sam Fisher and Irving Lambert return and unveil even more about their personal histories in the more character-driven storyline. New antagonists appear, including Suhadi Sodano an Indonesian guerilla leader whose beliefs are sound, but whose methods are barbaric. And then there is Norman Soth: CIA-trained mercenary deep under cover or traitor working for the enemy? Whose side is he really on?
  • Immerse yourself.Revolutionary lighting, shadowing, animation, physics, and sound effects pushed to the limit to create a universe so tightly woven that the line between reality and gaming starts to blur. "High res" cinematics, amazing sound design and music as well as top quality voice over give SCPT as unique movie production quality. Voice actors, music composers and cinematic directors to be announced in the coming months.
  • You’ve got the moves. Now more than ever, Sam relies on his moves. In this sequel to the original Splinter Cell, circumstances demand that Sam use his agility and athleticism to avoid detection and death. In fact the level design demands them. Use a half split jump to reach a ledge, zip line across an open courtyard, rappel along the side of a building, SWAT-turn to bypass an open door unseen.
  • You’ve got the gear. Based on prototypes currently in development, or gadgets out on the field, Sam Fisher has a menu of high tech gadgets and tools from which to choose.
Revolutionary multiplayer stealth action gameplay online for the first time.
  • Take Splinter Cell online. Taking place in a graphically-rich environment we expect from Splinter Cell, the multiplayer gameplay is a natural extension of the Splinter Cell world. Just as in Splinter Cell, players will call on a wide variety of gadgets, weapons and athletic moves to best their opponents. The light and shadow-filled environment offers dark retreats for stealth gamers and wide open spaces that spell danger for spies. The multiplayer game is integrated into the compelling offline story, though both offline and online gameplay can be enjoyed independently of one another.
  • Choose a side. Taunt your enemies from the shadows as you meet stealth objectives playing through wide multiplayer maps in third-person view as a Shadow Net Spy. Or track spies using a first-person perspective as a heavy armed Argus Mercenary protecting your compound. The abilities and resources on each side are evenly matched. Winning will come down to skill and strategy.
  • Feel the tension. Just as in the original game, online players will feel the tension that comes from never knowing what might happen next. Shadow Net spies hold their breath as mercenaries pass by close enough to touch them. They hide in the dark and wait for the right moment to spring into action. They work in concert—one can distract the mercenaries, while the other(s) meets the objective. Mercenaries never know when a Shadow Net spy might silently drop down from the shadows to attack, or slip by detection efforts to complete a mission. By relying heavily on their detection devices they feel like they can stop the threat—at least for now. Are spies stealing your secrets while they toy with you?
    It’s important to note that the maximum number of players on a multiplayer map is four. Too many people in a map would create chaos and result in shooter gameplay. But this is Splinter Cell. It’s a stealth action game not a shooter. This game tests your stealth and your strategy, your readiness and your resourcefulness. Are you ready?
  • Feel the game. The multiplayer maps feature the revolutionary lighting, shadowing, animation, physics, and sound effects that have become the Splinter Cell trademark. Graphical effects push that even further. Electronic interference can disrupt the vision and tools of the mercenaries. Spies must avoid the searching flash lights and laser pointers. Flash bang, shaft and gas grenades are also powerful visual effects that players will have to deal with. Thanks to their advanced goggles, Shadow Nets can see in the dark and read thermo signatures in their environment while mercenaries detect movements and electro-magnetic disturbance in their surroundings…and much more to discover.
All New Features, The new dawn of Stealth Action Single and MUlti player Intense Realism, Cutting Ege Espionage, Choose your Spy side


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Tom Clancy's Splinter Cell: Pandora Tomorrow - E. Walthour -
i'm enjoying the game but the graphics are not what i thought that they would be but still i love the game....

Fun game - Ken Carter - Arizona
I played this game through to the end a couple of times. I challenged myself to get through without being seen or killing anybody if possible. It takes patience but that's what makes it fun.


Jul 12, 2010 07:02:09

Tom Clancy's Splinter Cell (Mac)

Tom Clancy's Splinter Cell (Mac) Review


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What I like most about this game is that it is a tactical shooter. In other words, obscurity is your best weapon, and you only shoot when you have to. In this way it is a strong problem solving game. I found it to be very suspenseful and challenging, even on the normal setting (I like to play through on hard frist). The story line was entertaining, and far more realistic than other tactical shooters that I have seen. I especially liked the realistic touch in areas such as finding med kits and additional ammo. The med kits hang naturally on the wall, and the ammo is in boxes on shelves, and in other places where you would expect to find them. There are no unnatural floating and spinning boxes of bullets, hovering in the corners.
The only real problem I had with the game was that there is usually only one way to get through a situation. In this way it is like a puzzle, which makes it a bit unnatural. I would have liked it more if there were multiple ways to achieve an objective.
As far as the rating goes, the violence obviously comes from the fighting you will encounter. While there are several non-lethal ways to neautralize opponents (shocking them, knocking them unconscious, etc.) there are times when you are forced into a gun fight. In these gun fights there is very little blood and gore. Even when grenades are set off, there is not gushing arteries and dismemberment that is so common in many shooter games. While this is less realistic, I greatly appreciate the restraint.
The bad language is usually said by the bad guys when they find you have snuck past their security, or your handler when you uncover startling information. There is usually a little language on each mission, but the characters are not swearing with every other word. I am rather sensitive about swearing, and it did not bother me too much.

Tom Clancy's Splinter Cell (Mac) Feature

  • Covert stealth-action featuring a compelling original storyline and characters inspired by the world of Tom Clancy
  • Highly detailed graphic environments
  • Comprehensive stealth techniques including sniping, split jumping, zip lining, rappelling, and using human shields bring gameplay possibilities to a new level
  • Experimental intelligence gadgets (night/thermal vision goggles, prototype weapons and surveillance gear, etc.) give
  • For 1 player
Item number 2327-45, Grading is cover/record: M- using Goldmine standards. prst,xol Please see seller profile for abbreviation descriptions.


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Splinter Cell Mac cheats - Janus Jauch - Copenhagen
Splinter Cell cheats for mac
Same as on PC:

CHEATS

Press F2 to display the console window, then type one of the following codes and press Enter to activate the corresponding cheat function.

Codes

Enable God mode - invincible 1

Disable God mode - invincible 0

Full health - health

Invisibility - invisible 1

Disable invisibility - invisible 0

Full ammunition - ammo

Flight mode - fly

No clipping mode - ghost

Disable flight and no clipping modes - walk

Fun on a MacMini. - Retsu Takahashi - Brooklyn, NY United States
I'm always looking for games that'll run on my 1st generation MacMini. This does a good job of building a suspenseful environment. While it hasn't been easy by any stretch of the imagination, it doesn't take detailed note-taking either. The in-game tools automatically track uncovered information and missions, so the player doesn't have to remember what was learned from interrogating a "bad guy" or what the code was to a keypad lock. I've only had time to spend several hours on it over the course of about a month, but am enjoying it. I've even found my heart rate going up at times despite myself.


Jul 11, 2010 05:08:56

Tom Clancy's PSP 2-Pack (Splinter Cell/GRAW 2)

Tom Clancy's PSP 2-Pack (Splinter Cell/GRAW 2) Review


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Get two of the best award-winning Tom Clancy PSP games in one package - package contains the following games: Splinter Cell Essentials Ghost Recon Advance Warfighter 2


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Jul 05, 2010 14:40:05

Tom Clancy's Splinter Cell: Chaos Theory

Tom Clancy's Splinter Cell: Chaos Theory Review


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I've owned this game for a few years now, and I must say that it's my favorite in the series. I've played every Splinter Cell title to date (except Conviction) and this one opened up some cool new options, and the multiplayer is the best in the series thus far.

I bought this game when my system wasn't really "all that", and so I suffered some performance issues. The Splinter Cell games are very resource intensive, so if you aren't running a system that's near the top of the line for the time of game release, be forewarned that you may have some frame-rate issues.

Now, here's where it gets bad. This game will not, I repeat, WILL NOT run on a 64-bit version of Windows. Period. End of story. The problem is StarForce. Specifically, the VERSION of StarForce that is on the SCCT disc is incompatible with XP/Vista/Window 7 64-bit versions. Now, this COULD be fixed if Ubisoft were to make a patch for the game, but that isn't going to happen. I contacted Ubisoft regarding this issue and they stated that SCCT will not run on 64-bit Windows, and they have no intentions of doing anything about it.

YOU'VE BEEN WARNED!



If you found this information helpful, please mark as such so that others may be made aware of this problem too. Pending


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only for xp - Christian Saunders -
does not work for windows vitsa. i have tried to fix it but keep on hitting dead ends. the only way that it seems to run is through windows xp or eralier.



Jun 30, 2010 22:08:04

Tom Clancy's Splinter Cell Conviction [Game Download]

Tom Clancy's Splinter Cell Conviction [Game Download] Review


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Watch Video Here: http://www.amazon.com/review/R294DAIT0FJGE4 PC - Tom Clancy's Splinter Cell Conviction

(Watch the video in high quality 720P and more reviews at jaymarktech*com)

Story- Splinter Cell Conviction follows the story of Splinter Cell Double Agent. This time around Sam Fisher is being hunted by the organization he worked for- Third Echelon. He has tried to lay low, yet rattling news about his daughter pulls him back into the action. I don't want to disclose any specific storyline information because not only is it convoluted; it also helps to know the story of the previous games. Plus, I don't like spoilers. But to give you an idea, each level feels like a mash-up of the TV show 24, with the intensity of Max Payne and the cinematic feel of the Bourne series.

Gameplay- Conviction adds some new gameplay mechanics that help push the series in a new direction. To complement the storyline, some core changes were made. In the previous Splinter Cell games, Fisher had an indicator light on his back which determines if he is visible (like in open light areas) and when he is undetectable (in the darkness). This worked well when he was still in Third Echelon, but it started becoming impractical, especially in Double Agent, where he wore it and no one in the group he was infiltrating seemed to question him about it.

This time, stealth works in a simpler manner- when Sam is visible, the game shows up in color. When he's undetectable, the game is in black and white. The color shift is seamless. Although it's a cool feature in the first few levels, there is this unshakeable feeling that you're playing a bland, black and white game for most of its levels because stealth is its key mechanic. Heck, sometimes it felt better to go guns blazing just to see the character in color. But that's just me.

A new feature in this game is called "Mark and Execute". The way it works is, each time you kill an enemy using melee or hand to hand moves, Fisher gains the M&E ability. You can then mark enemies (like in Rainbox Six Vegas) and perform the execute, automatically killing the marked targets without manually targeting each. The number of "Marks" is determined by the weapon Fisher is carrying, which can be increased through weapon upgrades. It's a useful feature, especially in situations where Sam is highly outnumbered. Let's say there are 4 henchmen in a room and you only have 3 Marks - you can Mark 3, manually headshot the unmarked one , then press the Execute button to kill the rest easily. This may make the game sound easy but remember, you would need to perform a hand to hand kill first to get the M&E ability.

Another new feature is called "Last Position Known". This means when Fisher is caught in a firefight, he can relocate himself and he will cast a transparent image of where the enemies saw him last. This is a useful strategic element, which allows players to plan their next move- such as ambush or going around to the enemy's location for a melee kill.

What may turn off many players is the exclusion of some of the core mechanics that made Splinter Cell unique. Gone are the "hardcore" moments where everything has to be perfectly timed or else it's game over. There are a couple of levels in this game where you cannot be detected, but you can still leave a bunch of dead bodies and even if they discover it, as long as Sam isn't detected, they're just put on a higher alert but the game keeps going. Funny thing is, you cannot pick up and hide bodies in this game. They also got rid of the mini-game features like lockpicking and hacking. He just does this by pressing the Space bar and going into a short animated sequence. Fisher seemed to be more agile this time around. Climbing pipes and buildings are a lot faster; I thought I was playing Ezio for a bit there. Ubisoft has blurred the lines between the stealth and action elements in this installment. It makes for a fast-paced, stealth game.

The interrogation feature has been changed as well. Sam cannot interrogate every henchman he sees, instead, only certain enemies who would seem to have actual valuable information are interrogated. These interrogation scenes are done in a set location where each time the player presses the interrogation key, Sam punishes the target by smashing his head onto breakable objects nearby. Some of these objects are toilets, urinals, faucets, mirrors, and even pianos and TV sets. It all depends on where the interrogation is happening. This certainly adds on to the cinematic feel of the game and makes it that much more fun. My only complaint with this is that the way it works is too easy. You just press the Action key and he does the interrogation sequence. I feel it could have been a good opportunity to make the player press certain keys timed with each violent action, in order to make it feel like a video game.

Graphics- The graphic isn't top-notch, but it's very similar to how Modern Warfare 2 looks. It looks good. The black and white look is great at first, but it loses its charm since most of the game is played in it.
Simply put, the PC version of this game has many technical problems. Through reading forums, I determined that players with high-end gaming rigs, regardless if it's an Intel or AMD CPU, or NVidia or ATI GPU takes a lot of performance hits. This can only mean that the game is not optimized. Based on dev commentaries, this game runs on a modified Unreal Engine 2.5. Perhaps the performance issues can be blamed on this. Personally, this game had a lot of freezes and lags on my machine, but installing the game patches and GPU driver fixes helped a bit, but it still isn't running as fast as it should.

Sound- The voice acting is great as always. Michael Ironside's voice fits Fisher's character perfectly. The gravelly voice and rough persona is there. He's a strong protagonist, yet you feel his torment. The ambient sounds and other sound effects are also well-done. Nothing is over the top, but nothing feels missing either.

Replayability- There are usually more than one way to get from Point A to Point B in this game. It's not an openworld game, it's still very linear. There are three difficulty settings, yet anyone who's played a shooting game can easily pass on the hardest (Realistic) setting. There are also other game modes such as Deniable Ops, which has two game types: Hunter and Last Stand. The former is a hunt-all-enemy type, while the latter is a defense/king of the hill challenge. There are also coop and multiplayer game modes.

Conclusion- It's still Splinter Cell, but with a breath of fresh air. This breath of fresh air takes the game in a whole new direction that new adopters will find fun, but hardcore SC lovers may reject it. The PC version of SC:Conviction is a toned-down version of its console counterparts. Not only that, it has many glitches and technical problems. If you want to play this game, I suggest you purchase the console version, or wait until it's properly patched. At the moment, the technical problems hinder its great storytelling and fun game play.

I'm giving this game a 4 out of 5 stars because there's a lot of things to like about the game- the storyline, the gameplay and because it's a Splinter Cell game and I'm a huge fan of this series. Having said that, please look into the advice I said earlier about the technical issues and make a smart decision when purchasing this.

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Tom Clancy's Splinter Cell Conviction [Game Download] Feature

  • New Level Of Action For Splinter Cell.
  • Blockbuster Experience.
  • Jaw Dropping Visuals.
  • Explosive Online Play.
An investigation into his daughter's death unwittingly leads former agent Sam Fisher to discover he's been betrayed by his prior agency, the Third Echelon. Now a renegade, Fisher finds himself in a race against time to thwart a deadly terrorist plot that threatens millions.


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Customer Reviews

LOTS OF CONS... + THE DAMN DRM - A. Zaparov - BROOKLYN, NY, US
PROS: Not a bad idea for action game.

CONS: Tons of controls... buttons buttons buttons and buttons - very hard to move around fast and feel fluent with all these buttons - Batman Ark. Aslm. is so much easier, faster and cooler at this point., especially if playing "splinter cell" first time... for get about it.

There is no way to remain stealth, but that's the only way to have a crowd control.

The first thing I hated - HATED, that you have to perform a hand to hand combat kill first in order to do a selected multikill - that limitation is so stupid - the huy is a pro for God's sake...

Another dumb part is that the guy has to "buy" things when he can simply take them - why? because everybody around him is already dead.

The graphics, once again compare to Batman AA this game has so poor/gloomy graphics (I'm running it on high) and besides that I didn't see 1920X1080 resolution in the settings. Batman looks much more exciting.

STORYLINE... Well, I don't know what to say - I guess they just picked one of those good old Commando ideas... So not inspiring. (eg. Hitman games got a cool storyline. AC 1 got great storyline. AC II got okay storyline... Batman... blah blah blah)

I played this game for one hour and went totally cold to it. However, if you're completely bored and have absolutely nothing else to do... well, it's not one of those old fashion first person shooter games where you have a vertigo after 30 min or so :)





Jun 28, 2010 14:11:05

Tom Clancy's Splinter Cell: Conviction

Tom Clancy's Splinter Cell: Conviction Review


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If you are like me and loved the original Splinter Cell and Splinter Cell: Chaos Theory, you might be sad to learn that Splinter Cell: Conviction is not the same kind of game. In point of fact, while those games were about avoiding conflict, Conviction is about engaging in conflict almost constantly. It's still a stealth game though, and the mechanics behind it are more Predator or James Bond than Tom Clancy. In short, you move from area to area trying not to be seen, but killing everything in your path. You do this by shooting from the shadows, grabbing men from behind or engaging in all-out warfare if you like, but you are fragile and the last method is not advised. What the moment-to-moment gameplay amounts to is basically moving slowly from cover to cover, shadow to shadow, and killing enemies quickly and silently before they notice you.

The game does a great job of still being stealth-focused, still prizing being unseen, but also being extremely fast-paced and action focused. While I miss the old Splinter Cell style and hope for a return someday to those patient and slow-paced games, this is an intriguing and exciting game that presents gameplay never before seen in my experience. Much like Assassin's Creed is about "crowd stealth" and blending in, Conviction is about "action stealth" or killing everything that moves without being caught. You feel like a hunter, like the enemies are your naive prey, and that's a heavy compliment for a video game when the whole point, for me at least, is feeling immersed in the experience.

The storyline is about 6 hours long and is more action movie than the previous games, focusing on cool set-pieces and cinematic moments rather than political intrigue. I was disappointed by this, as I always liked the real world feeling plots in the previous games, but it makes sense when you make a faster paced game to make a faster paced storyline. In addition to this campaign in single-player there is also Deniable Ops mode, which presents you with 6 long city missions where your goal is to get from one end to the other killing everything in your path. Getting spotted calls in reinforcements in this mode, so you want to make sure you are never seen, but also ruthlessly kill dozens of enemy soldiers. This mode will take you about as long as the campaign to complete and is made up surprisingly of all new maps and locations, which basically doubles the single-player content as it is just as compelling as the campaign. The only difference of course are no cinematics or Sam Fisher dialogue, you play a generic spy you can custom outfit.

In addition to all the single-player content there is also a co-op campaign made up of new maps as well, and the storyline here is decent, while not given the attention of main game. The co-op is exciting but honestly it is hard to find a game on the PC, so you might want to make sure you have someone to play with ahead of time if you are buying the game for this mode. There are some versus modes, but I did not try them as I am not a competitive gamer, and they are not factored into the review score.

Graphics and presentation are really exceptional. At max settings the game looks smooth and polished, and the large budgets these big publisher games receive is really obvious in Conviction as everything looks meticulously created and polished. Video settings for the game include AA and AF, as well as shadow, texture and detail options. There is also ambient occlusion and reflection options, and v-synch. On my GTX 275 I was able to maximize the game settings other than soft shadows, which I put on high rather than ultra high, and I had a playable framerate of about 50fps indoors and 25-30fps in large outdoor areas. Lowering the settings had no real effect on the outdoor areas, which leads me to believe it is a CPU bottleneck (I have a Q9550 at stock speeds). On the audio end you get the standard mixes and gunshots. No music here stands out like in Chaos Theory, but it is serviceable. Voice acting is done well with Michael Ironside as Sam Fisher and the same voice actress returns to play Anna Grimstoddir.

Other PC platform related bits include the mouse control, which on PC is really excellent to the point it makes headshots a little too easy, which is the best way to kill instantly from the shadows. With this in mind you are encouraged to play the game on "realistic" difficulty on PC, as I did. I am not usually a "hard mode" kind of person but I found Conviction on PC to be relatively easy even on the hardest difficulty level, likely due to mouse aim. Also on PC, unfortunately, is Ubisoft's terrible DRM system. In order to play Conviction you must sign-in to Ubisoft's new Uplay online service, and you must constantly keep your connection just like with an MMO game. This offers some benefits, like cloud saves and no disc needed in the drive, but the obvious down-side is not being able to play when your internet is out, and the unsure future of the game should Ubisoft ever collapse. I do not reflect the DRM in the score as different people have different DRM standards, and it deserves mentioning that I have played the game some 20+ hours and never had an issue, but it is important information none-the-less.

Splinter Cell: Conviction is an easy recommendation for people who like stealth games and action shooters both. Conviction combined fast-paced shooter gameplay with classic stealth gameplay and really makes you feel like a predator stalking and then taking down his prey. If that sounds like fun to you, the polish and fun on display here is well worth a purchase.

Tom Clancy's Splinter Cell: Conviction Feature

  • A unique co-op mode known as "Prologue" featuring an exclusive story mode full of new characters, settings, four exclusive maps and more. It is only available within Conviction's Co-op mode.
  • A full arsenal of cutting-edge technologies like the Last Known Position system, that allows you to outflank foes and set traps, and the Mark and Execute feature that allows you to tag enemies and environments for elimination.
  • A unique storytelling style that keeps you on the edge of your seat as you navigate the explosive world of a renegade agent where trust is impossible and justice requires you to go above the law.
  • A revolutionary new graphic direction delivering an utterly seamless gameplay experience that?ll keep you totally engrossed in the story of Sam Fisher.
  • Xbox LIVE support made up of addictive multiplayer modes, content downloads, messaging and voice support and more designed to amp up the dramatic intensity like never before.
Tom Clancy's Splinter Cell: Conviction is the fifth installment in the wildly popular Splinter Cell series. A stealth-action combat game centered around the continuing adventures of black ops agent Sam Fisher, Splinter Cell: Conviction continues where the storyline of the earlier Splinter Cell: Double Agent left off. Packed with a mix of an engaging story, classic Splinter Cell stealth action, unique co-op gameplay and new gameplay mechanisms that are applicable to both single player and multiplayer modes, it is a worthy addition Splinter Cell catalog of games.

Tom Clancy's Splinter Cell: Conviction game logo
Sam Fisher from Tom Clancy's Splinter Cell: Conviction
The return of Sam Fisher.
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Co-op stealth gameplay from Tom Clancy's Splinter Cell: Conviction
Unique co-op gameplay and campaign.
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Mark and Eliminate functionality screen from Tom Clancy's Splinter Cell: Conviction
Jaw dropping visuals.
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Last Known Position combat functionality in Tom Clancy's Splinter Cell: Conviction
All-new combat functionality.
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Story
A few years have passed since the cliff hanger conclusion of Tom Clancy's Splinter Cell: Double Agent, in which Agent Sam Fisher undertook a particularly dirty mission, full of questionable actions, in the shadow of the inexplicable and unmourned death of his daughter. Fisher is now a renegade operative digging into the events of the past and he doesn't like what he has found. His personal investigation into his daughter's death reveals that he's been betrayed by his former agency, the Third Echelon. The agency responds by pursuing him, but as he works to elude them he becomes aware of a deadly terrorist plot that threatens millions. He is uniquely positioned and prepared to act against this, but success is doubtful without the help of former friends from the Third Echelon team, resulting in a series of life and death situations for himself and the country where trust can by no means be assumed.

Gameplay
Tom Clancy's Splinter Cell: Conviction, as with all games in the Splinter Cell series, is a tactical stealth-action game. In single player modes players take on the role of Sam Fisher and engage in a series of missions utilizing high-tech weaponry, gadgets, lethal hand-to-hand combat and interrogation skills. Overall objectives and the necessary steps to achieve them are challenging, yet always clear via dual verbal and visual expression that seamlessly alerts players as they progress through missions. In addition, Conviction enhances the world of stealth combat that has made the Splinter Cell franchise a runaway hit for years through a series of revolutionary new gameplay features. These include:

  • Mark and Execute - A gameplay mechanism for eliminating several enemies at once, Mark and Execute allows players to "Mark" multiple enemies, or points in the surrounding environment for termination in batches. Once this is done, a close-combat kill is required, after which the player can activate the "Execute" portion of the mechanism to dispose of all enemies in a cinematic manner. A limited amount of Mark functionality is attached to players' weapons, so this ability must be used wisely.
  • Last Known Position - Last Known Position is a visual representation of where the game's AI assumes you are, based on where you were last sighted. This provides players with a wide array of options, including setting traps for enemies, flanking maneuvers or simply disappearing while you are thought to be elsewhere.
  • Experience System - Successful completion of objectives via the Persistent Elite Creation System earns players rewards in the form of experience points. These can be used to upgrade weapons and gadgets that will allow for cleaner, quieter and more deadly attacks.
Co-op Story Mode
Prologue, the co-op story mode included in Splinter Cell: Conviction is available either in split-screen local play or via Xbox LIVE. Prologue offers an exclusive prequel campaign to that found in single player mode and features new characters and settings, three difficulty settings, three sub game modes and four maps. Designed to stand apart from, as well as supplement the single player campaign, gameplay mechanics available within it include shareable Mark and Execute target points and Last Known Position, as well as teammate revival functionality via a portable defibrillator, the ability to work with a teammate to eliminate enemies who have captured you, and more.

Key Game Features

  • A New Level of Splinter Cell Action - A full arsenal of cutting-edge innovations allow you to outflank foes with the Last Known Position system, tag and eliminate enemies using the Mark and Execute feature, and much more.
  • Blockbuster Experience - A unique storytelling style keeps you on the edge of your seat as you navigate the explosive world of a renegade agent where trust is impossible and justice requires you to go above the law.
  • Jaw Dropping Visuals - A revolutionary new graphic direction delivers an utterly seamless gameplay experience that’ll keep you totally engrossed in the story of Sam Fisher.
  • Explosive Xbox LIVE Play - Addictive multiplayer modes, content downloads, messaging and voice support and more amp up the dramatic intensity like never before.
  • An Exclusive Co-op Story Mode - "Prologue" is an exclusive story mode featuring new characters, settings, four exclusive maps and more. It is only available within Conviction's Co-op mode.

Experience original game play based on improvisation where your environment becomes your weapon. You need to react to changing situations and use the environment and the crowds around you to create diversions and deter your enemies. Splinter Cell Conviction will deliver an adrenaline rush of game play with blood-pumping chase sequences, close combat and intense gun battles. To survive, build an underground network of allies who will help you obtain hi-tech gadgets and stay one step ahead of your pursuers as you struggle to unmask the forces that want you dead.

Main Features

  • Manufacturer: Ubisoft Entertainment
  • Manufacturer Part Number: 68384
  • Manufacturer Website Address: www.ubi.com
  • Product Type: Software
  • Software Sub Type: Strategy Game
  • Software Name: Tom Clancy's Splinter Cell Conviction
  • Features:

    All new improvisation-based game play:

  • Discover a new breed of game play where every object is available to use. Inventory is actually the world around you, for you to decide how you want to use it.
  • Enemies will actively search for you:

  • As a fugitive, quick thinking and adaptation are essential to turn the situation to your advantage. However, enemies can also use the environment and resources to track you down.
  • Use the living crowd:

  • Blend in with a realistic crowd and navigate within a civilian environment, mimic them to go undetected, or instigate panic as a divisive way to become untraceable as you escape danger. Active stealth will force you to think and act quickly.
  • Black Market:

  • Use your underground connections to gain access to black market gadgets and weapons, or use consumer grade gear in ways they were not intended to complete your objectives.
  • Crowd in Multiplayer:

  • Play with, or against, your friends in the middle of a civilian crowd. But know that they will look like any other per


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    Customer Reviews

    Way to ruin the franchise! - S. Mapus - Youngstown, OH USA
    I have had ups and downs with the Splinter Cell series, but all-in-all I love it and couldn't wait for Conviction to finally release. The story is pretty cool and the graphics are fairly nice. Campaign's a little short. I think it took 4 or 5 hours. Multiplayer is probably good to some. Not really my cup of tea. It's like Chaos Theory's co-op only multiplay, which is fun but loses it's replay value incredibly fast. Personally, Double Agent and Pandora Tomorrow's versus multiplay was the best! (Foremost, Pandora Tomorrow)

    Where I feel they killed the franchise (and this is not a story-spoiler alert)is in the game play. They made the game idiot-proof. While the game scenarios can be very challenging the controls are ridiculous. Sit in the shadows and "mark" multiple targets on your HUD and then at the push of one button you stand up and kill all of them. :(

    Everything is prompted. Meaning: when you approach something a prompt will appear on screen that you can jump onto it. If there's no prompt, you can't jump onto it, you can't even jump period like stand in the open and jump up for absolutely no reason. When hanging on a pipe or railing or something, you are prompted to drop down onto an enemy, you no longer need to time it.

    If these new game attributes (or lack of them) don't bother you, then you will like the game.

    In old SCs you could climb on virtually anything. The world in Conviction is far too controlled in my opinion.



    Jun 25, 2010 01:31:06
  • Tom Clancy's Splinter Cell

    Tom Clancy's Splinter Cell Review


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    The bad boy that started it all, this is the first in a series of seriously awesome stealth-action shooters.

    In Tom Clancy's Splinter Cell you play as Samuel "Sam" Fisher, a grizzled, ex-CIA Operative, ex-Navy Seal veteran, now working for the NSA's "Third Echelon" (voiced over by Michael Ironside, ftw!) Your mission is to investigate the disappearance of two CIA agents. The results of this mission lead you through an intense, espionage-oriented story involving NATO, Soviets, the PLA, and nuclear weapons.

    In the XBox and PC versions, there are 3 bonus levels available via XBox live or [...]Since I don't own the special edition of SCCT, nor do I play on XBox, and I JUST discovered that link, I have not played these bonus levels... yet. I'm about to NOW!

    Stealth is always the key in this series. The missions are always easier if you can manage to avoid detection, and many even REQUIRE that you don't kill, get spotted, or set off any alarms. This is NOT a run and gun, and playing it with that approach will probably prove frustrating at best. Stealth and patience are key.

    This game uses the Unreal 2 engine, so it's a little dated, graphically, but it's still a fantastic game and I highly recommend it.


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    Tom Clancy's Splinter Cell Feature

    • ESRB Rating: Mature
    • Genre: Shooter
    • Mission: You are an army of one in this game that puts you deep in the middle of enemy territory
    • Platform: Windows 98/Me/2000/XP
    James Bond... Solid Snake... Ethan Hunt... Based on their recent games, all these so-called superspies could stand to take a few lessons from newcomer Sam Fisher. His name isn't important; the important thing is that his game, Splinter Cell, comes from Tom Clancy's game studio and offers up the kind of sophistication and control you'd expect from the studio that brought gamers Rainbow Six. It's all about the details. When Sam enters a dark area, he's got two options, thermal and night vision. Thermal lets him see the body heat of an enemy soldier, even through walls and doors. Shoot through cover with a high-powered weapon, and you can watch as the heat fades from the body. Not dark yet? Shoot out the lights. Need a distraction? Pick up and toss a tin can. Come up to a door too thick to pass thermal readings? Sneak up to it, slip a fiber-optic lead under the door frame, and peek at what's beyond. When you're ready, open the door--just a little bit at a time. While Splinter Cell lacks a famous hero in the lead role, it does sport the famous technical military thriller author Tom Clancy in the title. And you can see the evidence of his expertise in every facet of the game. Who needs the baggage of Metal Gear Solid 2 when Tom Clancy's Splinter Cell brings you better weapons, better controls, better graphics, better spy toys, and a coherent story? Get in on the action with these two award-winning games. You alone have the right to spy, steal, destroy, and assassinate to ensure that American Freedoms are protected in Splinter Cell: Stealth Action Redefined. In Splinter Cell Pandora Tomorrow, as Sam Fisher, you must recover classified intelligence before it falls into enemy hands. Do you have what it takes as the Splinter Cell?


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    Customer Reviews


    Not much fun :-( - Mike A. - Seattle, WA
    Right after the first map I knew I was not going to enjoy Splinter Cell. I was expecting stealth action, similar to the Hitman series, but in truth Splinter Cell offers very little action. Each map plays out like an obsticle course. You merely perform the required action to advance. No thinking is required at all. Your actions are scripted from start to finish. Very dull game.


    Jun 16, 2010 01:24:13